Fix player has 0 health after respawn (#133)
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@ -444,7 +444,7 @@ public abstract class PlayerListMixin implements PlayerListBridge {
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}
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}
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serverplayerentity.connection = playerIn.connection;
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serverplayerentity.connection = playerIn.connection;
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serverplayerentity.copyFrom(playerIn, true); // keep inventory here since inventory dropped at ServerPlayerEntity#onDeath
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serverplayerentity.copyFrom(playerIn, conqueredEnd); // keep inventory here since inventory dropped at ServerPlayerEntity#onDeath
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playerIn.remove(false); // Forge: clone event had a chance to see old data, now discard it
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playerIn.remove(false); // Forge: clone event had a chance to see old data, now discard it
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serverplayerentity.setEntityId(playerIn.getEntityId());
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serverplayerentity.setEntityId(playerIn.getEntityId());
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serverplayerentity.setPrimaryHand(playerIn.getPrimaryHand());
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serverplayerentity.setPrimaryHand(playerIn.getPrimaryHand());
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