Fix a worldgen deadlock
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@ -482,7 +482,7 @@ public abstract class EntityMixin implements InternalEntityBridge, EntityBridge,
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@Inject(method = "setPositionAndRotation", at = @At("RETURN"))
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@Inject(method = "setPositionAndRotation", at = @At("RETURN"))
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private void arclight$loadChunk(double x, double y, double z, float yaw, float pitch, CallbackInfo ci) {
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private void arclight$loadChunk(double x, double y, double z, float yaw, float pitch, CallbackInfo ci) {
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this.world.getChunk((int) Math.floor(this.getPosX()) >> 4, (int) Math.floor(this.getPosZ()) >> 4);
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if (this.valid) this.world.getChunk((int) Math.floor(this.getPosX()) >> 4, (int) Math.floor(this.getPosZ()) >> 4);
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}
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}
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public boolean canCollideWith(Entity entity) {
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public boolean canCollideWith(Entity entity) {
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